[Bug 40990] Almost no 3D game works after i386-wine-staging 1.9.3

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 25 23:51:22 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40990

6yearold at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |6yearold at gmail.com

--- Comment #5 from 6yearold at gmail.com ---
> =>0 0x6234a033 memset+0x33() in libc.so.7 (0x0f2df6b8)
>  1 0x7bc83b20 call_thread_func_wrapper+0xb() in ntdll (0x0f2df6d8)
>  2 0x7bc85fac call_thread_func+0x7b() in ntdll (0x0f2df738)
>  3 0x7bc83afe call_thread_entry_point+0x11() in ntdll (0x0f2df758)
>  4 0x7bc904ef start_thread+0xde() in ntdll (0x0f2dff98)
>  5 0x621f1bbc in libthr.so.3 (+0x6bbb) (0x0f2dffe8)
> 0x6234a033 memset+0x33 in libc.so.7: repe stosl %es:(%edi)

I'm getting exactly this crash when running Fallout Tactics with
i386-wine-staging-1.9.19 on amd64 FreeBSD 10 and 11.

The crash isn't 100% reproducible, sometimes the game just hangs busy-looping.

Falling back to i386-wine-1.8.4 makes it work without a hitch.

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