[Bug 41383] normal computation with vertex blending looks wrong
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 26 13:45:47 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41383
--- Comment #2 from Axel D <davyaxel at free.fr> ---
It sounds indeed a good idea. Also the dx9 behaviour could differ from dx7/dx8.
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