[Bug 42732] GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV Heavensward Benchmark

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 9 13:09:54 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42732

--- Comment #1 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to nospam from comment #0)

> err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
> glCompressedTexSubImage2D".
> (...repeated for many lines...)

It probably means that the game process is exhausting its addressing space. I
guess there isn't a 64-bit version of the game?

You could try to enable the LARGE_ADDRESS_AWARE flag on the game executable
with one of the tools freely available, if it's not already set. Given that you
need to use native d3dx9 that might also crash though.

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