[Bug 41798] Multiple UE4 games crash while loading with a "Fatal Error" message

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 25 13:54:11 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41798

--- Comment #21 from fjfrackiewicz at gmail.com ---
(In reply to Matteo Bruni from comment #20)
> (In reply to fjfrackiewicz from comment #17)
> > Also, when running the game without any debug channels, the game spams the
> > terminal with these two lines the whole time it's running: 
> > 
> > err:d3d:wined3d_debug_callback 0x5d9ced50: "GL_INVALID_OPERATION error
> > generated. Query object not found.".
> > err:d3d:context_reacquire Acquired context 0x5d9ced50 instead of 0x5da61300.
> 
> FWIW those should disappear with csmt enabled.

Perhaps. I do know that I've managed to play a bit of The Solus Project with
CSMT enabled via winetricks (FYI Austin English just recently implemented the
ability to turn CSMT off and on in winetricks).

I'll try getting The Solus Project running with CSMT enabled again but one
thing to notw is that sometimes it worked OK with CSMT and other times it was a
complete lagfest...

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