[Bug 42863] Multiple games require sample_c_lz for cube/array textures ( Winexy, Witcher 3, Flame in the Flood)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 25 21:38:20 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=42863
Shmerl <shtetldik at gmail.com> changed:
What |Removed |Added
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CC| |shtetldik at gmail.com
--- Comment #2 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #1)
> This is a known problem. Generally, GLSL doesn't provide a direct equivalent
> of sample_c_lz for cube, cube array and 2d array textures.
Is there a method to simulate in some other way?
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