[Bug 42863] Multiple games require sample_c_lz for cube/array textures ( Winexy, Witcher 3, Flame in the Flood)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 25 21:38:20 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42863

Shmerl <shtetldik at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |shtetldik at gmail.com

--- Comment #2 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #1)
> This is a known problem. Generally, GLSL doesn't provide a direct equivalent
> of sample_c_lz for cube, cube array and 2d array textures.

Is there a method to simulate in some other way?

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