[Bug 41181] Assassin's Creed III crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 28 04:35:24 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=41181

--- Comment #7 from winetest at luukku.com ---
It's such a mess to setup working uplay with wine if not using wine-staging.

I tried but gave up and used wine-staging instead. I had to work around bug
38648 to get the game even started. 

It's not clear to me what's really needed so I hand picked some of the lines.

fixme:d3d11:d3d11_immediate_context_PSSetShader Dynamic linking is not
implemented yet.
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0x810d684,
start_slot 0, buffer_count 14, buffers 0x16da2988 stub!
fixme:d3d11:d3d11_immediate_context_HSSetSamplers iface 0x810d684, start_slot
0, sampler_count 16, samplers 0x16da29c0 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x810d684, shader (nil),
class_instances 0x16da2a08, class_instance_count 256 stub!
fixme:d3d11:d3d11_immediate_context_HSSetShaderResources iface 0x810d684,
start_slot 0, view_count 128, views 0x16da2e08 stub!
fixme:d3d11:d3d11_immediate_context_GSSetShader Dynamic linking is not
implemented yet.
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0x810d684,
start_slot 0, buffer_count 14, buffers 0x16da3688 stub!
fixme:d3d11:d3d11_immediate_context_DSSetSamplers iface 0x810d684, start_slot
0, sampler_count 16, samplers 0x16da36c0 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x810d684, shader (nil),
class_instances 0x16da3708, class_instance_count 256 stub!
fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x810d684,
start_slot 0, view_count 128, views 0x16da3b08 stub!
fixme:d3d11:d3d11_immediate_context_CSSetShader Dynamic linking is not
implemented yet.
fixme:d3d11:d3d11_immediate_context_RSSetScissorRects Multiple scissor rects
not implemented.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring DepthClipEnable 0.
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1

The game hangs at starting animation(s) same state becaislly than at report
time. Since I had to use wine-staging I could not test if
https://bugs.winehq.org/show_bug.cgi?id=39731#c8 helps here too. 

I tried to apply all staging patches, but it fails at this point

error:
dlls/api-ms-win-core-processthreads-l1-1-0/api-ms-win-core-processthreads-l1-1-0.spec:
patch does not apply
ERROR: Failed to apply patch, aborting!

I quess that could be skipped. 

wine-staging 2.6.

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