[Bug 42292] The Witcher 3 fails to render correctly after starting a new game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 30 14:49:16 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42292

--- Comment #39 from o13g86 at gmail.com ---
Created attachment 58055
  --> https://bugs.winehq.org/attachment.cgi?id=58055
wine 2.7 unimplemented sm4/5 instructions

(In reply to Shmerl from comment #38)
> (In reply to o13g86 from comment #37)
> > Additional instructions that are required:
> > discard
> > sample_d
> > dcl_input_control_point_count
> > dcl_output_control_point_count
> > dcl_tessellator_domain
> > dcl_tessellator_partitioning
> > dcl_hs_max_tessfactor
> > hs_control_point_phase
> > hs_fork_phase
> > hs_join_phase
> 
> Please open separate bugs for them, preferably with some way to demonstrate
> that these are missing and related to TW3.

Most of these instructions are for tessellation. sample_d is probably the only
instruction that can brake rendering.

It's easy to see what instructions are missing:
WINEDEBUG=+d3d_shader wine game.exe &>log.txt
fgrep -o -w -f missing_instructions.txt log.txt &>result.txt
sort -u result.txt

List of wine 2.7 missing instructions is in attachment.

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