[Bug 42292] The Witcher 3 fails to render correctly after starting a new game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 30 15:21:23 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42292

--- Comment #41 from o13g86 at gmail.com ---
(In reply to Shmerl from comment #40)
> (In reply to o13g86 from comment #39)
> > 
> > It's easy to see what instructions are missing:
> > WINEDEBUG=+d3d_shader wine game.exe &>log.txt
> 
> So how do you see in that log that instruction is actually missing?
> 
> For example for dcl_input_ps_siv I see this:
> https://pastebin.com/raw/FQi7Tbzd
> 
> Is this assembly output an indication that it's not implemented?

Yes, it's in the missing_instructions.txt list.

This is the list of currently implemented instructions as far as I understand
https://github.com/wine-mirror/wine/blob/master/dlls/wined3d/glsl_shader.c#L9993

This is the list of all sm4/5 instructions
https://msdn.microsoft.com/en-us/library/windows/desktop/bb943998(v=vs.85).aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/hh447232(v=vs.85).aspx

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