[Bug 38158] Opengl 3.2 need additional declarations to be used

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 1 21:24:41 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=38158

--- Comment #6 from Ken Thomases <ken at codeweavers.com> ---
(In reply to fulopm from comment #4)
> I have the same problem. I got an error when I'm trying to run a game with
> Wine (see attachment opengl_error_mac.png). I have a Macbook Air, with Intel
> HD Graphics 6000, which supports opengl 3.1 and 3.2 features.
> 
> Can you please help me?

I'm afraid there's no help to be had.  With OpenGL 3.1 and later, the version
number is not enough information.  There are different "flavors" of OpenGL. 
Just because your card "supports opengl 3.1 and 3.2 features" doesn't mean that
a game that wants "OpenGL 3.1+" can be satisfied.  The game presumably needs
the "compatibility" flavor of OpenGL 3.1.  MacOS doesn't provide that flavor,
it only provides the "core" flavor.  A game would have to specifically look for
the core flavor in order to get it.  Your game is not prepared to work with the
core flavor of OpenGL 3.1+.  So, it can't work on MacOS and there's nothing
that Wine can do about that.

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