[Bug 43239] The Witcher 3: ground is too dark in some areas

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 2 16:21:02 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43239

Kai Sterker <kai.sterker+wine at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |kai.sterker+wine at gmail.com

--- Comment #11 from Kai Sterker <kai.sterker+wine at gmail.com> ---
Patch did not work for me either.

Building wine from the github mirror (commit
619b7e07d7ee1a20bb816ebec8e40eaedc47f870) and a number of patches from
wine-staging (commit 2e99d9e46506408449c17539020ef4caa2e32896)

Building with 

./patchinstall.sh DESTDIR=../../wine ntdll-Grow_Virtual_Heap
wined3d-buffer_crea
te wined3d-sample_c_lz xaudio2-get_al_format wined3d-Copy_Resource_Typeless
cd ../../wine
patch -p1 < ../interpolation.diff 
CC=gcc-7 CXX=g++-7 ./configure --enable-win64 --disable-tests
--prefix=/opt/wine
-witcher

Result can be seen at
https://www.gamingonlinux.com/forum/topic/2753/post_id=11825 (different
location from the save above, however, but no notable difference with or
without the patch)

Using nVidia GTX 950 with the binary driver version 375.66.

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