[Bug 43239] The Witcher 3: ground is too dark in some areas

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 10 13:08:47 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43239

zefkerr <zefkerrigan at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |zefkerrigan at gmail.com

--- Comment #21 from zefkerr <zefkerrigan at gmail.com> ---
(In reply to Shmerl from comment #18)
> I updated the howto, to indicate that setting MaxVersionGL is needed only
> for Mesa.

You're not quite right. This information is out of date. Now MaxVersionGL is
needed only for vanilla Wine. Since Wine Staging 2.12 it automatically uses the
OpenGL core context when necessary. Users of the MESA driver no longer need to
create the MaxVersionGL registry key when using Direct3D 10/11 applications.
Starting with this release, Wine Staging automatically detects when to use a
core or compatibility context:
https://www.wine-staging.com/news/2017-07-12-release-2.12.html

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list