[Bug 43314] Missing characters/models in d3d11 Unity 5 games
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 12 08:15:44 CDT 2017
https://bugs.winehq.org/show_bug.cgi?id=43314
--- Comment #7 from Toni <eldrad at autistici.org> ---
Created attachment 58920
--> https://bugs.winehq.org/attachment.cgi?id=58920
Wine 2.14 +d3d_shader log
Log with +d3d_shader since this might be a shader issue.
I have no idea but the following lines look like might be relevant:
warn:d3d_shader:shader_set_function Wrong shader type 1.
warn:d3d_shader:shader_init Failed to set function, hr 0x8876086c.
warn:d3d_shader:wined3d_shader_create_gs Failed to initialize geometry shader,
hr 0x8876086c.
trace:d3d_shader:shader_glsl_compile void setup_vs_output(in vec4
outputs[16])
trace:d3d_shader:shader_glsl_compile {
trace:d3d_shader:shader_glsl_compile }
(...)
fixme:d3d_shader:print_glsl_info_log 0(96) : warning C7050: "gl_Position"
might be used before being initialized
(gl_Position might be uninitialized on shaders with empty setup_vs_output, may
be related to the former uninitialized geometry shader)
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.y" might be
used before being initialized
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