[Bug 43273] The Witcher 3 freezes the system in a certain area of the game

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 13 17:47:02 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43273

--- Comment #27 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #20)
> An apitrace which can be used to reproduce the freeze would be useful (if
> possible). In order to get a usable trace you may need to disable
> GLX_OML_sync_control in winex11.drv because apitrace doesn't support this
> extension.

See the trace here: https://ufile.io/i6czx

It's using Wine 2.14 with these patches: dark ground patch and:

ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz
wined3d-Copy_Resource_Typeless xaudio2-get_al_format

And commented out portion that checks for GLX_OML_sync_control.

However, while it freezes the system when the game is run on its own in the
above configuration, when it's being traced, the freeze doesn't happen.

Anyway, this will probably be of interest to Mesa / amdgpu developers, since as
I said above, the freeze is gone when you skip this patchset:
wined3d-Copy_Resource_Typeless

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