[Bug 43273] The Witcher 3 freezes the system in a certain area of the game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 14 21:57:34 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43273

--- Comment #29 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #20)
> An apitrace which can be used to reproduce the freeze would be useful (if
> possible). In order to get a usable trace you may need to disable
> GLX_OML_sync_control in winex11.drv because apitrace doesn't support this
> extension.

I uploaded another trace: https://ufile.io/9z5yc

It's a problematic area (Devil's Pit) which hangs the game even when the Velen
intro works. It doesn't hang during when traced, but hangs quite reliably
without it when you just turn camera around. Also, due to very intensive load,
it's hard to record the trace - everything moves very slowly.

I compressed it with pixz, so you can decompress it faster as well (pixz -d).
It's compatible with regular xz if anything.

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