[Bug 43545] Path of exile - Fall of Oriath crashes after a few minutes of playing

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 15 17:38:16 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43545

Robert Xiao <nneonneo at gmail.com> changed:

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                 CC|                            |nneonneo at gmail.com

--- Comment #3 from Robert Xiao <nneonneo at gmail.com> ---
It sounds like this is the same memory exhaustion issue that causes my client
to crash after ~1.5 hours on macOS; it's presumably more severe on Linux
because of the 1GB reserved for the kernel high memory (0xc0000000~0xffffffff).

On macOS the game starts with 2.2 GiB of virtual memory allocated; as soon as a
game starts, this increases to about 2.8 GiB. There's a slow memory leak that
causes the game to eventually consume all 4 GiB of VM space, and subsequently
die. Maybe I will file a bug for that - so far I do not know where the problem
is.

Before it crashes, perhaps a look at /proc/<wine-pid>/maps could be
instructive, in case there's some large object that's loaded to the address
space that doesn't need to be. The hope is that we could reduce the initial
address space memory pressure enough to make the game runnable for a longer
period of time (although any memory leak will still eventually kill the game).

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