[Bug 43613] New: Space Pirates and Zombies 2: Mouse stops working in menus

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 25 21:49:32 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43613

            Bug ID: 43613
           Summary: Space Pirates and Zombies 2: Mouse stops working in
                    menus
           Product: Wine
           Version: 2.15
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: colonelpanic42 at gmail.com
      Distribution: ---

Created attachment 59030
  --> https://bugs.winehq.org/attachment.cgi?id=59030
Log for SPAZ 2 on 2.15-staging, no CSMT

Playing Space Pirates and Zombies 2 from Steam, latest version (currently
0.9.902). After flying around in 3D space for a while (approx. 5-10 minutes)
the mouse stops working in menus (TAB tactical menu, ESC main menu), which
makes the game unplayable after that point as the TAB menu is needed to get
back to the star map to continue the game. The mouse seems to get stuck
controlling the targeting reticle for the ship, as this keeps moving instead of
the mouse pointer when opening the TAB menu.

I tried playing in 2.13-staging as well as 2.15-staging, with and without CSMT
enabled. I've tried different mouse warp settings to see if that would change
anything which it hasn't. I've attached the last log (2.15-staging w/o CSMT)
but there's a LOT of lines that just read "fixme:dxgi:dxgi_swapchain_Present
Unimplemented sync interval 1" which I'm not sure are in any way related (these
happen since the game runs before the issue occurs).

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