[Bug 43626] Crysis 3: Black Screens before gameplay starts, [ENTER] needed

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 31 09:28:47 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43626

--- Comment #1 from Johannes <jojos_band at gmx.net> ---
My gut feelings indicate that this issue may be caused by the missing
implementation of state restore functionality in ID3D11::ExecuteCommandList:
While writing a fix for #43635, I accidentally crashed the Crysis 3 thread
which generates command list in a deferred device context. This thread is
running during the loading screens (which turns black at some random point, as
stated in the previous comment). However, by crashing this thread early, the
command lists were pretty short, thus that the device context state was not
modified, at least not to the intended extent.

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