[Bug 43314] Missing characters/models in d3d11 Unity 5 games

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 31 16:27:53 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43314

winehq at codingcatgirl.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |winehq at codingcatgirl.de

--- Comment #8 from winehq at codingcatgirl.de ---
> To clarify, everything seems to work and render fine (terrain, scenarios, 
> menus, game gui), but moving characters/models do not show up. Sometimes some
> props from characters can be seen.

This also happens with the game “Life is Strange: Before The Storm” that was
released today. With the default wine branch, the game only shows a pink screen
with sound, so i could only observe this behaviour with wine-staging.

The following lines are repeated all the time in the log output… presumably on
each frame:

fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8)
fixme:d3d:context_dump_fbo_attachment     GL_DEPTH_ATTACHMENT: 2d texture 1138,
256x256, format 0x81a6.
fixme:d3d:context_dump_fbo_attachment     GL_STENCIL_ATTACHMENT: NONE.
err:d3d:wined3d_debug_callback 0x62bb70: "GL_INVALID_OPERATION in
glBindTexture(target mismatch)".
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT0: 2d-array
texture 1125, 256x256, format 0x822e.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT1: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT2: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT3: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT4: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT5: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT6: NONE.
fixme:d3d:context_dump_fbo_attachment     GL_COLOR_ATTACHMENT7: NONE.
err:d3d:wined3d_debug_callback 0x62bb70: "GL_INVALID_FRAMEBUFFER_OPERATION in
glDrawElements(incomplete framebuffer)".

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