[Bug 43872] The Witcher 3: some monsters are completely invisible
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Dec 3 18:05:08 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43872
--- Comment #19 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #18)
> Created attachment 59848 [details]
> Hack v2
Unfortunately, it's still freezing the system.
The way I built Wine:
git checkout 7afbeb5dddaecdafeecb52fd96ed5acfe08d2029
(Using latest master introduces conflicting mips changes, so I had to use the
last commit that includes discard_z changes).
Then I had to rebase rebase staging patches slightly to match that commit (here
is a diff: https://pastebin.com/raw/X3qmauUF ).
Then applied these staging patchsets: wined3d-buffer_create
wined3d-GenerateMips d3d11-Deferred_Context
Then hack v2 above.
In the end - same freeze as with hack v1.
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