[Bug 44123] Elder Scrolls Online: Game fails to launch citing incompatible DirectX version

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 4 18:59:39 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44123

--- Comment #6 from Andrew <andrew.mrolko at gmail.com> ---
(In reply to Józef Kucia from comment #4)
> (In reply to Andrew from comment #0)
> > Created attachment 59855 [details]
> > log
> >
> > fixme:winediag:dxgi_check_feature_level_support None of the requested D3D feature levels is supported on this GPU with the current shader backend.
> 
> You need to set "MaxVersionGL" registry key. See
> https://wiki.winehq.org/Useful_Registry_Keys. It's also recommend to not
> install a lot of native DLLs unnecessarily.

With the registry version added, specifically: MaxVersionGL, 40005 in decimal
and 30002 in hex, the issue persists. Furthermore, users are reporting in the
comment section here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34927 that this
does not necessarily fix the issue. 

The dlls that I have installed in the screenshot are the pre-populated
components with the creation of a brand new, clean wine prefix. There has been
absolutely nothing modified on this prefix up until this point.

Many users are reporting the exact issue I have outlined in this ticket upon
the release of the Thieves Guild patch, which removed support for OpenGL and
DirectX versions below 11.

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