[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell ( wine missing support for SV_ClipDistanceN)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Dec 5 17:22:09 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=43932
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Fixed by SHA1| |431aa3274ca322e143c3dbc856a
| |e1ac894f5d15e
Resolution|--- |FIXED
--- Comment #12 from Józef Kucia <joseph.kucia at gmail.com> ---
Clip distances are implemented now:
https://source.winehq.org/git/wine.git/?a=commit;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e
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