[Bug 43932] Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell ( wine missing support for SV_ClipDistanceN)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 5 17:22:09 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43932

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
      Fixed by SHA1|                            |431aa3274ca322e143c3dbc856a
                   |                            |e1ac894f5d15e
         Resolution|---                         |FIXED

--- Comment #12 from Józef Kucia <joseph.kucia at gmail.com> ---
Clip distances are implemented now:
https://source.winehq.org/git/wine.git/?a=commit;h=431aa3274ca322e143c3dbc856ae1ac894f5d15e

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