[Bug 43872] The Witcher 3: some monsters are completely invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 5 18:13:32 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43872

--- Comment #31 from Shmerl <shtetldik at gmail.com> ---
(In reply to Józef Kucia from comment #30)
> You could try to get an apitrace, a trace would be useful if it reproduces
> the issue.

I'll try that (do I still need that special patch to enable tracing?), though
the trace might become very big. With rotfiends, I had to fight several of
them, and it froze only on the last one. It's not very consistent (for a moment
I thought the bug is fixed on the latest Wine master). May be you just didn't
wait long enough to trigger the freeze?

In the last test, I used Wine master with wined3d-buffer_create
d3d11-Deferred_Context from staging, and hack v2.

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