[Bug 43872] The Witcher 3: some monsters are completely invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 5 18:17:06 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=43872

--- Comment #32 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Shmerl from comment #31)
> I'll try that (do I still need that special patch to enable tracing?),
> though the trace might become very big. With rotfiends, I had to fight
> several of them, and it froze only on the last one. It's not very consistent
> (for a moment I thought the bug is fixed on the latest Wine master). May be
> you just didn't wait long enough to trigger the freeze?
> 
> In the last test, I used Wine master with wined3d-buffer_create
> d3d11-Deferred_Context from staging, and hack v2.

I think I've killed all rotfiends 2 times, but I'll try again. Do you really
need d3d11-Deferred_Context? Could you try without it?

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