[Bug 44193] New: In 7 Days to Die the, in the 3D environment, mouse didn' t react to small, slow movements.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 18 01:03:37 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44193

            Bug ID: 44193
           Summary: In 7 Days to Die the, in the 3D environment, mouse
                    didn't react to small, slow movements.
           Product: Wine-staging
           Version: 2.21
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: rencer at euromail.hu
                CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

Some times ago there was a problem with mouse drifting in Unity- and
Gamebryo/Creation-engine based games, that is already fixed (at least in
Unity), but I still have a major issue with the mouse.

As I think about that fixed drifting problem, I have to think this issue with
slow mouse movement was there at that time, but because the drifting bug, it
can not be recognized. Or maybe it's a new bug, I'm not sure, I mentioned that
old bug, maybe  this one is somehow releaed to that and affect other
Unity/Gamebyro games.
Have to try in other games too, to be sure about it.

In 7 Days To Die you have to aim preciesly to the head of the enemies,
otherwise they quickly overrun and kill your character, aiming precisely from a
distant is a key element in that game, so this is a major issue, and like with
the fixed drifting bug, this one renders the game (almost) unplayable.

In the 3D enviroment when I try to move the mouse slowly, just a very little
bit it doesn't move. I have to move it at a certain, relatively fast speed to
make it move, so it is impossible to aim correctly to the small target.
The crosshair moves too much if I move it with a speed that is recognised, or
it doesn't move at all if I move it slowly. Another similarity with the fixed
drifting bug, is that it only happens in the 3D environment but not at
menus,inventory,character,etc. screens.

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