[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 25 19:03:41 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=28520

Benj <benj.callaghan at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |benj.callaghan at gmail.com

--- Comment #24 from Benj <benj.callaghan at gmail.com> ---
(In reply to WineBuG from comment #22)
> On macOS, when playing Captain Claw
> (https://archive.org/details/CaptainClaw) and using the Mac Driver, there's
> something really strange going on that might be related to this very bug: if
> you DISABLE v-sync via the registry key "AllowVerticalSync" -- the animation
> speed is more or less correct (but not quite smooth). This is really weird,
> taking into account that this bug is basically about IGNORING V-SYNC by the
> game, and the fact that Windows users are generally ADVISED TO ENABLE V-SYNC
> to fix Captain Claw's animation speed and jumping issues (check out:
> http://www.kapitanpazur.piasta.pl/en/support.html)!
> 
> 
> You can achieve a similar effect when using X11 on macOS as well.

Thank you for posting this. I was having a similar problem on my Mac,
specifically with Captain Claw. I had no problems running Claw on 2.x (don't
remember the exact version). Everything ran out of the box. When I upgraded to
3.0-rc2, this issue appeared. Applying your registry change fixed Claw.

As a side note, Wine 2.x had been installed through the .pkg file from the main
downloads page. Wine 3.0-rc2 was installed through homebrew, so maybe there was
a configuration change that caused the re-appearance of this bug. The same
wineprefix was used both times.

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