[Bug 44246] New: Call of Duty 4: GL_INVALID_OPERATION & GL_OUT_OF_MEMORY

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 28 11:45:22 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44246

            Bug ID: 44246
           Summary: Call of Duty 4: GL_INVALID_OPERATION &
                    GL_OUT_OF_MEMORY
           Product: Wine
           Version: 2.21
          Hardware: x86
                OS: FreeBSD
            Status: UNCONFIRMED
          Severity: critical
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: hardy.schumacher at gmx.de

Created attachment 60041
  --> https://bugs.winehq.org/attachment.cgi?id=60041
Call of Duty 4: console log

When starting "Call of Duty 4" several warn messages can be seen on console.

Shortly after game mode has been entered, warnings from shader can be seen,
followed by message:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".

After several seconds, this message is printed to console:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".

And finally the game and wine instance are crashing.

I'm using FreeBSD-11.1-p3 on AMD64.
Wine is from port emulators/i386-wine-devel v2.21.
PC is running with NVIDIA driver 340.104.
Port graphics/mesa-dri is on v17.3.1.

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