[Bug 42292] Witcher 3 fails to render correctly after starting a new game

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 4 13:54:42 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42292

Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kimmo.myllyvirta at gmail.com

--- Comment #5 from Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> ---
Created attachment 57165
  --> https://bugs.winehq.org/attachment.cgi?id=57165
wine 2.1 debug log

You were faster than me, mid-air collision ;) But I'll post this anyway, might
be helpful.

Besides the missing tesselation and compute shader implementation, there are
some other things that should improve it. Couple of shaders are not compiling.
shadow2DArrayLod doesn't make sense;
fixme:d3d_shader:print_glsl_info_log     0(342) : error C1008: undefined
variable "shadow2DArrayLod"
cubemap arrays not implemented;
fixme:d3d_shader:shader_sm4_read_dcl_resource Unhandled resource type 0xa.
fixme:d3d_shader:shader_glsl_dump_program_source     uniform
unsupported_sampler vs_sampler4;

And:
Unrecognized opcodes; 0xb4, 0xa1, 0x82, 0x83
Backend can't handle opcodes; dcl_input_ps_siv, dcl_input_ps_sgv, dcl_input_ps,
dcl_resource_structured, dcl_stream, ld_raw, ld_structured, ld2dms

+d3d_shader debug log attached, wine-2.1, GTX980 (375.20).

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