[Bug 42316] Cannot play multiplayer in Gwent
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 5 07:26:52 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42316
CharlyDelta <waste at charlydelta.de> changed:
What |Removed |Added
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CC| |waste at charlydelta.de
--- Comment #5 from CharlyDelta <waste at charlydelta.de> ---
I can confirm this. After selecting a deck to play, the search for an opponent
starts. When an opponent is found, the deck selection loads again (at least I
think that it occurs when an opponent is found, because the time that it takes
to return to the deck selection can vary between 1-20 seconds).
Also, I can confirm the log created, which is:
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDSA_P384" not supported
But this log is only output _ONCE_, even if I repeatedly try to find a match
(clicking it again after I get returned to the deck selection). I also tried to
overwrite bcrypt.dll to native, but this makes the game not even load up
properly.
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