[Bug 42403] New: Dragonball Xenoverse 2: In-Game timescale scales with framerate
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 8 15:51:19 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42403
Bug ID: 42403
Summary: Dragonball Xenoverse 2: In-Game timescale scales with
framerate
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: wilecoyote2015 at gmail.com
Distribution: ---
Created attachment 57216
--> https://bugs.winehq.org/attachment.cgi?id=57216
Logfile
With both, Wine staging and Wine, the speed of in-game animations like
character movement scales with the framerate. Because the performance is not
very good yet so that the framerate is low, the game is running in slow motion.
I am Using Arch Linux x64 with an Nvidia GTX1080 3GB with proprietary drivers.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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