[Bug 42403] New: Dragonball Xenoverse 2: In-Game timescale scales with framerate

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 8 15:51:19 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42403

            Bug ID: 42403
           Summary: Dragonball Xenoverse 2: In-Game timescale scales with
                    framerate
           Product: Wine
           Version: 2.1
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: wilecoyote2015 at gmail.com
      Distribution: ---

Created attachment 57216
  --> https://bugs.winehq.org/attachment.cgi?id=57216
Logfile

With both, Wine staging and Wine, the speed of in-game animations like
character movement scales with the framerate. Because the performance is not
very good yet so that the framerate is low, the game is running in slow motion.

I am Using Arch Linux x64 with an Nvidia GTX1080 3GB with proprietary drivers.

I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.

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