[Bug 42410] New: Banished (DX11) renders broken geometry (regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 9 11:53:43 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42410

            Bug ID: 42410
           Summary: Banished (DX11) renders broken geometry (regression)
           Product: Wine
           Version: 2.1
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: michael at fds-team.de
                CC: hverbeet at gmail.com
   Regression SHA1: e2dbbec1af8ae2ea8813148d56e14c8c211ee334
      Distribution: Debian

Created attachment 57222
  --> https://bugs.winehq.org/attachment.cgi?id=57222
WINEDEBUG=+d3d,+d3d11 log

During the Wine Staging release testing, I discovered that Banished stopped
working in DX11 mode. When you start a new game everything is hidden behind
some greenish texture and the game is unplayable. The main menu is also
affected and contains random errors, sometimes houses are missing while on
other runs the whole screen contains corrupted geometry. Starting a new game is
a more reliable indicator though.

Since it worked fine in older versions, I did a bisect and got the following
commit:

-----
commit e2dbbec1af8ae2ea8813148d56e14c8c211ee334
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 31 15:47:12 2017 +0100

    wined3d: Implement wined3d_buffer_upload_data() on top of
wined3d_buffer_upload_ranges().

    Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
    Signed-off-by: Alexandre Julliard <julliard at winehq.org>
----

Reverting the patch fixes the issue.

To reproduce the problem you have to apply the following patches on vanilla
Wine:

https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-check_format_support
https://github.com/wine-compholio/wine-staging/tree/master/patches/d3d11-ResolveSubresource

The first one is required to enable the DX11 mode in the settings and the
second one is necessary to see anything. The game uses ResolveSubresource even
if you disable Antialiasing (multisampling) in the configuration.

Btw, there is a context_release missing in the patch in case
wined3d_buffer_load_location fails. This is not related to the bug though.

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