[Bug 42324] Wine selects wrong OpenGL renderer on macOS
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 9 23:38:18 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42324
--- Comment #16 from Rastafabi <f.platte at platte-web.de> ---
(In reply to Ken Thomases from comment #14)
> I'm not sure why the old patch wouldn't apply. I've replaced it with one
> that's been rebased on the tip (wine-2.1-126-g06c5a9a). If it doesn't
> apply, please explain what you're doing and how it's failing.
>
> In any case, a broken or misapplied patch to the opengl.c file within the
> Mac driver code should not break general window drawing. Programs which
> don't use OpenGL would not be affected by that code at all.
I committed several (dump) errors at once. This time it went smooth. However
the patch does not work. I'm still facing the same issue.
That said I found one 64bit Wine build, made for Wineskin, that works just
fine.
http://www.insanelymac.com/forum/topic/308994-binary-releases-and-tests/#entry2362349
However, as many patches went into it I can't tell which on fixes the issue.
https://github.com/SergeySlice/Wine-Sherry/tree/master/patches
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