[Bug 42292] The Witcher 3 fails to render correctly after starting a new game
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 10 14:34:01 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42292
fjfrackiewicz at gmail.com changed:
What |Removed |Added
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CC| |fjfrackiewicz at gmail.com
--- Comment #7 from fjfrackiewicz at gmail.com ---
(In reply to Kimmo Myllyvirta from comment #5)
> Created attachment 57165 [details]
> wine 2.1 debug log
>
> You were faster than me, mid-air collision ;) But I'll post this anyway,
> might be helpful.
>
> Besides the missing tesselation and compute shader implementation, there are
> some other things that should improve it. Couple of shaders are not
> compiling.
> shadow2DArrayLod doesn't make sense;
> fixme:d3d_shader:print_glsl_info_log 0(342) : error C1008: undefined
> variable "shadow2DArrayLod"
> cubemap arrays not implemented;
> fixme:d3d_shader:shader_sm4_read_dcl_resource Unhandled resource type 0xa.
> fixme:d3d_shader:shader_glsl_dump_program_source uniform
> unsupported_sampler vs_sampler4;
>
> And:
> Unrecognized opcodes; 0xb4, 0xa1, 0x82, 0x83
> Backend can't handle opcodes; dcl_input_ps_siv, dcl_input_ps_sgv,
> dcl_input_ps, dcl_resource_structured, dcl_stream, ld_raw, ld_structured,
> ld2dms
>
> +d3d_shader debug log attached, wine-2.1, GTX980 (375.20).
Perhaps support for cube map arrays will be implemented soon:
http://source.winehq.org/patches/data/129977
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