[Bug 34166] Fullscreen flickering on Mac

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 10 18:28:52 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=34166

alexchandel at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |alexchandel at gmail.com

--- Comment #82 from alexchandel at gmail.com ---
(In reply to Henri Verbeet from comment #77)
> (In reply to Mike McQuaid from comment #73)
> > Given you officially support macOS as a platform, Apple haven't changed
> > this, you recommend Homebrew as an installation method and there's a
> > non-trivial number of Homebrew Wine users: is there any way you could
> > consider merging this patch? As mentioned before I don't feel Homebrew
> > maintainers are suitable for deciding whether a Wine patch is appropriate or
> > not and getting things upstream benefits other macOS package managers and
> > those who build from source on that platform. Thanks again!
> 
> I'm afraid I'll have to disappoint, it's really up to Apple to fix this.
> There may be architectural changes that may mitigate the issue in the
> future, but I can't promise that.
> 
> The thing is that the Apple OpenGL implementation has many more bugs and
> quirks than just this one, and while the individual workarounds for those
> may seem innocent enough on their own, those quickly add up to something
> unmaintainable. The other consideration is that Wine is primarily a Free
> Software project, and has comparatively few users and developers on MacOS.
> That means that even if we did include those kinds of workarounds, it would
> be relatively easy to inadvertently break them again.

I hate to break it to you, but wine has hundreds of thousands of macOS users.
It's used in many universities and corporations with Apple hardware (more than
you'd think, I know from experience), and generally by Apple users running
Windows-only programs. The patch is applied universally, and this is a bug
worth fixing.

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