[Bug 42450] New: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth /stencil buffers.
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 15 03:04:16 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42450
Bug ID: 42450
Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB
to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil
buffers.
Product: Wine-staging
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: r3pek at r3pek.org
CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
sebastian at fds-team.de
Distribution: ---
Created attachment 57288
--> https://bugs.winehq.org/attachment.cgi?id=57288
wine.log
Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9)
I get lots of this messages. The game is also not playable since it has a white
glare on the image as long as I'm not in the water, turning int oa solid white
image while in it. Don't know if this is what is causing the problem but
anyway, here's a console log of the game running.
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