[Bug 42450] New: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth /stencil buffers.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 15 03:04:16 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42450

            Bug ID: 42450
           Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB
                    to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil
                    buffers.
           Product: Wine-staging
           Version: 2.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: r3pek at r3pek.org
                CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

Created attachment 57288
  --> https://bugs.winehq.org/attachment.cgi?id=57288
wine.log

Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9)
I get lots of this messages. The game is also not playable since it has a white
glare on the image as long as I'm not in the water, turning int oa solid white
image while in it. Don't know if this is what is causing the problem but
anyway, here's a console log of the game running.

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