[Bug 42507] New: Final Fantasy XI Online: Intermittent crashes.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 22 09:45:42 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42507

            Bug ID: 42507
           Summary: Final Fantasy XI Online: Intermittent crashes.
           Product: Wine
           Version: 2.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: escomk3 at hotmail.com
      Distribution: ---

Created attachment 57389
  --> https://bugs.winehq.org/attachment.cgi?id=57389
Backtrace With Terminal Output (tid,seh)

The game crashes seemingly without doing anything in particular, though most
often it has happened after having moved from an area to another, or right
after having entered the game world, the player having gained control of their
character.

Usually after having moved to a different area, the crash occurs when moving
the player character or/and the camera.

It has also happened while the game window was in the background, not active.

Perhaps somewhat interestingly, it seems to always crash in '0x79db5d60':

Backtrace:
=>0 0x79db5d60 in libnvidia-glcore.so.378.13 (+0x14d3d60) (0x676cf844)

Reverting "wined3d: Do not preload the buffer in wined3d_buffer_unmap()."
(6fd212818d6ade9d571aba1566b5e56ce594b01b) seems to fix/avoid this.

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