[Bug 40965] Necropolis has messed up graphics when ran in DirectX 9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 23 19:21:11 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=40965

--- Comment #16 from fjfrackiewicz at gmail.com ---
The graphics are looking slightly better now in Wine 2.2-159-g0dc677c05f but
now in addition to the messed up graphics the game experiences some sort of
weird drawing or rendering issue where moving characters don't have all of
their movements rendered. What I mean is that a player moves their character
forward and the game renders that movement. In Wine, there are moments where
the screen is not updated and so you have a moment where a moving character is
rendered as remaining still and then the game updates the graphics and the
character is shown as moving again.

Also the game keeps spamming the lines below (I filed another bug about
those...)



fixme:d3d:surface_load_texture Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers.
err:d3d:wined3d_texture_load Failed to load location (srgb 0x1).

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