[Bug 41167] HLSL shader parsing failed

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 24 13:16:37 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=41167

--- Comment #7 from Jason Wood <sandain at hotmail.com> ---
(In reply to Matteo Bruni from comment #6)
> Nothing was changed in Wine which would fix this. Either the game now
> includes (and uses) native d3dcompiler_xx.dll or it stopped requiring that
> functionality altogether.

It is impossible to go back and test the same version of the game that I was
running when I submitted this bug report. It is possible that the game no
longer uses whatever function it was using before that broke the HLSL compiler.
 However, your first guess might just be spot on -- the game now seems to
include a copy of d3dcompiler_47.dll for both 32- and 64-bit clients (but it is
hard to say if it included anything before).

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