[Bug 40965] Necropolis has messed up graphics when ran in DirectX 9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 24 20:13:26 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=40965

--- Comment #17 from fjfrackiewicz at gmail.com ---
Created attachment 57412
  --> https://bugs.winehq.org/attachment.cgi?id=57412
Terminal output Wine-2.2-183-gadedebf47a

Now that bug 41907 has been fixed, whenever I play Necropolis in DirectX 9
mode, I get a lot of messages that look like this: 

fixme:d3d:wined3d_debug_callback 0x1259a298: "Program undefined behavior
warning: Sampler object 10 has depth compare enabled. It is being used with
depth texture 82, by a program that samples it with a regular sampler. This is
undefined beahvior.".

Terminal output from a 10 minute play session attached.

The graphics are still messed up looking.

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