[Bug 42504] Computemark 2.1 runs with Wine 2.2 but black benchmark window..

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 26 22:43:15 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42504

--- Comment #8 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to oscarbg from comment #7)
> Thanks for fast response..
> I had found this guide 
> "How to run DX11 games in wine with opensource drivers (Mesa)"->
> http://www.gearsongallium.com/?p=2875
> and didn't worked..
>
A lot of people seem to find that page, which is a bit unfortunate, since it's
not entirely accurate.

> PD:Just thinking how this program can't work on Apple Macs as they support
> only up to OGL4.1 and that doesn't support GL_ARB_compute_shader and
> image_load_store extension for UAV..
> Have Wine developers thought about working on a D3D11->Metal translation
> layer on Mac that would allow programs like this to run also on Mac?
> Or will D3D10/11 Wine support will remain via OpenGL 4.x for a long time?
We've certainly thought about the issue. I can expand on that if needed, but I
think Metal support in wined3d would be undesirable. I'd much rather see an
OpenGL implementation on top of Metal, possibly as a library external to Wine.
There are considerations that make doing that well not necessarily easy, but on
the other hand, Apple's current OpenGL implementation doesn't set a very high
bar to surpass.

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