[Bug 40990] Almost no 3D game works after i386-wine-staging 1.9.3

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 1 01:17:45 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=40990

Alex S <iwtcex at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |iwtcex at gmail.com

--- Comment #9 from Alex S <iwtcex at gmail.com> ---
I've rebuilt and tested i386-wine-devel package with a few different wine
revisions to narrow down the issue. The commit where (some) games start to fail
consistently with that "memset in libc" stacktrace is
2fb97be1871a78ea6a2889ed975d33515d5468ea
(http://source.winehq.org/git/wine.git/commit/2fb97be1871a78ea6a2889ed975d33515d5468ea).
I don't really have the necessary skills to debug the code itself, however.

By the way, it's easy enough to work around the issue by overwriting
dsound.dll.so from the devel package with the version from the stable package.
E.g., as root:
# pkg fetch i386-wine
# tar -C / -xf /var/cache/pkg/i386-wine-1.8.6,1.txz
/usr/local/lib32/wine/dsound.dll.so

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