[Bug 39714] Halo some sounds in cut scenes don't play
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 2 15:36:45 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=39714
--- Comment #18 from winetest at luukku.com ---
(In reply to Andrew Eikum from comment #17)
> Created attachment 56623 [details]
> dsound: Use the value from SetVolume when 3D processing is disabled
>
> This should fix it. In IDirectSoundBufferImpl_SetVolume, we set
> ds3db_lVolume but not volpan.lVolume in the 3D buffer case.
> DSOUND_Calc3DBuffer should recalculate lVolume from the value given to
> SetVolume(), but in the early-return case, we instead drop the value given
> to SetVolume() and retain the previously set volume, which in this case
> happens to be muted. This patch sets the lVolume value in
> DSOUND_Calc3DBuffer correctly in the early-return case.
Fix was committed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list