[Bug 42141] Star Ruler 2 black screen on macOS and FreeBSD
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 4 04:06:53 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=42141
acescopezz at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #56706|0 |1
is obsolete| |
Attachment #56707|0 |1
is obsolete| |
Attachment #56708|0 |1
is obsolete| |
Attachment #56710|0 |1
is obsolete| |
Attachment #56711|0 |1
is obsolete| |
--- Comment #8 from acescopezz at gmail.com ---
Created attachment 56715
--> https://bugs.winehq.org/attachment.cgi?id=56715
+seh,+tid,+d3d,+wgl,warn+heap log with X11 recent iMac
(In reply to Ken Thomases from comment #6)
> Thanks for the logs. They confirm that the game is using OpenGL directly
> and not Direct3D. I'm not seeing anything which indicates exactly which GL
> function it's trying to call, which is not surprising.
>
> Unfortunately, this means that the game is just not compatible with macOS,
> at least not 10.7.x with that GPU. Since we rely on the system OpenGL —
> Wine doesn't reimplement OpenGL in the same way that it reimplements
> Direct3D — there's no way for us to bridge the gap.
>
> If I'm right about what's going on, the crash is actually a game bug. It's
> possible (though unlikely) it may get fixed on their side.
Here's a log from a 2011 iMac with an AMD Radeon HD 6970M 1024 MB.
This is without macdrv enabled. I'll post one with macdrv as well.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list