[Bug 40963] Upwards, lonely robot Demo crashes with Too many buffers queued
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 6 19:54:49 CST 2017
https://bugs.winehq.org/show_bug.cgi?id=40963
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht at gmx.net
--- Comment #9 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
since this is the only ticket that references this staged patchset:
https://github.com/wine-compholio/wine-staging/blob/master/patches/xaudio2_7-Abandon_Albufs/0001-xaudio2-Ignore-queued-AL-buffers-after-Stop.patch
This patch breaks World of Warships 0.5.16.x and earlier from Wargaming - it
crashes shortly after start.
Since Wine-Staging is the only way to get decent graphics performance out of
the game (CSMT), I've had the patch on my ignore list for months and forgot to
report it.
Actually I was wondering why no one else reported it the whole time.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/Games/World_of_Warships
$ wine ./WorldOfWarships.exe
...
Unhandled exception: page fault on read access to 0x00000054 in 32-bit code
(0x0138e860).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0138e860 ESP:1648e8dc EBP:1648e918 EFLAGS:00210297( R- -- I S -A-P-C)
EAX:00000004 EBX:f74d2000 ECX:00000054 EDX:12ba4d34
ESI:14e80cb4 EDI:1648fb40
Backtrace:
=>0 0x0138e860 in worldofwarships (+0xf8e860) (0x1648e918)
1 0xf3879396 do_engine_tick+0x232(This=0x211b80)
[/home/focht/projects/wine/wine.repo/staging-build-x86/dlls/xaudio2_7/../../include/xaudio2.h:5965]
in xaudio2_7 (0x1648e9c8)
2 0xf387966b engine_threadproc+0x94(arg=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/staging-src/dlls/xaudio2_7/xaudio_dll.c:2454]
in xaudio2_7 (0x1648e9f8)
3 0x7bc972d4 call_thread_func_wrapper+0xb() in ntdll (0x1648ea28)
4 0x7bc9730f call_thread_func+0x30(entry=0xf38795d6, arg=0x211b80,
frame=0x1648eb28)
[/home/focht/projects/wine/wine.repo/staging-src/dlls/ntdll/signal_i386.c:2815]
in ntdll (0x1648eb08)
...
0x0138e860: movl 0x0(%ecx),%eax
Modules:
Module Address Debug info Name (204 modules)
PE 340000- 38c000 Deferred ortp
PE 390000- 3c4000 Deferred ilu_x86r
PE 3d0000- 3de000 Deferred gettext_x86r
PE 400000- 277c000 Export worldofwarships
PE 2780000- 2c7c000 Deferred vivoxsdk
PE 2c80000- 2ed3000 Deferred resil_x86r
PE 10000000-101ff000 Deferred d3dx9_43
ELF 7a800000-7a942000 Deferred opengl32<elf>
\-PE 7a840000-7a942000 \ opengl32
ELF 7b400000-7b7ec000 Deferred kernel32<elf>
\-PE 7b420000-7b7ec000 \ kernel32
ELF 7bc00000-7bd11000 Dwarf ntdll<elf>
\-PE 7bc30000-7bd11000 \ ntdll
ELF 7c000000-7c004000 Deferred <wine-loader>
...
Threads:
process tid prio (all id:s are in hex)
...
00000091 WargamingGameUpdater.exe
00000095 0
00000092 0
000000b0 (D) C:\Games\World_of_Warships\worldofwarships.exe
000000c7 1
000000c6 0
000000c5 15
000000c4 0 <==
000000c3 0
000000c2 0
000000c1 1
000000c0 0
000000bf 0
000000be 0
000000bd 0
000000bc 0
000000bb 0
000000ba 0
000000b9 0
000000b8 0
000000b7 0
000000b6 0
000000b1 0
...
System information:
Wine build: wine-2.0-rc3-900-g9b4c5ab (Staging)
Platform: i386 (WOW64)
Version: Windows XP
Host system: Linux
Host version: 4.4.14-200.fc22.x86_64
--- snip ---
Better trace:
--- snip ---
$ WINEDEBUG=+tid,+seh,+relay,+xaudio2 wine ./WorldOfWarships.exe >>log.txt 2>&1
...
0123:Call KERNEL32.LoadLibraryExW(0032e45e
L"C:\\windows\\system32\\xaudio2_7.dll",00000000,00000008) ret=014a19d6
0123:Call PE DLL (proc=0xf3c25695,module=0xf3c10000
L"xaudio2_7.dll",reason=PROCESS_ATTACH,res=(nil))
0123:trace:xaudio2:DllMain (0xf3c10000, 1, (nil))
...
0123:Ret PE DLL (proc=0xf3c25695,module=0xf3c10000
L"xaudio2_7.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0123:Ret KERNEL32.LoadLibraryExW() retval=f3c10000 ret=014a19d6
...
0123:trace:xaudio2:XAudio2CF_CreateInstance
(0xfc87548)->((nil),{8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb},0x32e7dc)
...
0123:trace:xaudio2:IXAudio2Impl_QueryInterface
(0xfc87560)->({8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb}, 0x32e7dc)
0123:trace:xaudio2:IXAudio2Impl_AddRef (0xfc87560)->(): Refcount now 1
...
0123:trace:xaudio2:IXAudio2Impl_StartEngine (0xfc87560)->()
0123:Call
KERNEL32.CreateThread(00000000,00000000,f3c255d6,0fc87560,00000000,00000000)
ret=f3c239d2
0123:Ret KERNEL32.CreateThread() retval=000001a8 ret=f3c239d2
0123:trace:xaudio2:XAudio2CF_CreateInstance Created XAudio version 27:
0xfc87560
0123:trace:xaudio2:XAudio2CF_Release (0xfc87548)->(): Refcount now 0
...
0123:Ret ole32.CoCreateInstance() retval=00000000 ret=013fcc69
0123:trace:xaudio2:XA27_Initialize (0xfc87560)->(0x0, 0xffffffff)
...
0133:Starting thread proc 0xf3c255d6 (arg=0xfc87560)
...
0123:trace:xaudio2:XA27_CreateMasteringVoice (0xfc87560)->(0x14e30cc4, 0,
48000, 0x0, 0, (nil))
0123:trace:xaudio2:IXAudio2Impl_CreateMasteringVoice (0xfc87560)->(0x14e30cc4,
0, 48000, 0x0, L"{0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}",
(nil), 0x6)
...
0123:trace:xaudio2:IXAudio2Impl_RegisterForCallbacks (0xfc87560)->(0x14e30cb0)
0123:trace:xaudio2:XA27_GetDeviceDetails 0xfc87560, 0, 0x32e940
...
0133:trace:xaudio2:do_engine_tick frames available: 1440
...
0123:trace:xaudio2:IXAudio2Impl_CreateSourceVoice (0xfc87560)->(0x14e30cc8,
0x32ed6c, 0x0, 1.000000, 0x14e30cb4, (nil), (nil))
0123:trace:xaudio2:dump_fmt wFormatTag: 0xfffe (WAVE_FORMAT_EXTENSIBLE)
0123:trace:xaudio2:dump_fmt nChannels: 2
0123:trace:xaudio2:dump_fmt nSamplesPerSec: 48000
0123:trace:xaudio2:dump_fmt nAvgBytesPerSec: 384000
0123:trace:xaudio2:dump_fmt nBlockAlign: 8
0123:trace:xaudio2:dump_fmt wBitsPerSample: 32
0123:trace:xaudio2:dump_fmt cbSize: 22
0123:trace:xaudio2:dump_fmt dwChannelMask: 00000003
0123:trace:xaudio2:dump_fmt Samples: 0020
0123:trace:xaudio2:dump_fmt SubFormat: {00000003-0000-0010-8000-00aa00389b71}
...
0133:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=f3c255ff
...
0123:trace:xaudio2:XA2SRC_SetOutputVoices 0xfc8c9d8, (nil)
0123:trace:xaudio2:XA2SRC_SetOutputVoices Outputting to: 0x0, 0xfc87564
...
0133:trace:xaudio2:do_engine_tick frames available: 1440
...
0123:trace:xaudio2:IXAudio2Impl_CreateSourceVoice Created source voice:
0xfc8c9d8
0133:trace:xaudio2:do_engine_tick Calling OnVoiceProcessingPassStart with
BytesRequired: 19200
0123:trace:xaudio2:XA2SRC_SetVolume 0xfc8c9d8, 1.000000, 0x0
0133:trace:xaudio2:XA2SRC_GetState 0xfc8c9d8, 0x1643e908, 0x0
0133:trace:xaudio2:XA2SRC_GetState returning 0, queued: 0
0123:Call msvcr110.memcpy(0032eda0,0032ede0,0000000c) ret=0132da59
0123:Ret msvcr110.memcpy() retval=0032eda0 ret=0132da59
0133:trace:seh:raise_exception code=c0000005 flags=0 addr=0x138e860 ip=0138e860
tid=0133
0133:trace:seh:raise_exception info[0]=00000000
0133:trace:seh:raise_exception info[1]=00000054
0133:trace:seh:raise_exception eax=00000004 ebx=f7542000 ecx=00000054
edx=1643ef4c esi=14e30cb4 edi=1643fb40
0133:trace:seh:raise_exception ebp=1643e918 esp=1643e8dc cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210297
...
--- snip ---
Slowing down by adding more trace or debugging avoids the crash sometimes but
most of the time it crashes immediately.
Reverting the patch or skipping it during build ('-W xaudio2_7-Abandon_Albufs')
avoids the crash and everything is fine.
Regards
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