[Bug 42167] New: NEOTOKYO occasionally crashes when joining a server and mid game: GL_OUT_OF_MEMORY

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 7 13:43:50 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42167

            Bug ID: 42167
           Summary: NEOTOKYO occasionally crashes when joining a server
                    and mid game: GL_OUT_OF_MEMORY
           Product: Wine
           Version: 2.0-rc4
          Hardware: x86
                OS: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: ahyattdev at icloud.com

Created attachment 56761
  --> https://bugs.winehq.org/attachment.cgi?id=56761
backtrace

Terminal output is:

err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferData @ buffer.c / 753.
hl2.exe(66427,0xa53391c0) malloc: *** mach_vm_map(size=6221824) failed (error
code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Jan  7 11:34:37  hl2.exe[66427] <Error>: CGSImageDataLock: Cannot allocate
memory
err:module:load_builtin_dll failed to load .so lib for builtin L"usp10.dll":
dlopen(/usr/local/lib/wine/usp10.dll.so, 258): no suitable image found.  Did
find:
    /usr/local/lib/wine/usp10.dll.so: out of address space
err:module:DelayLoadFailureHook failed to delay load usp10.dll.ScriptBreak
wine: Call from 0x7b42c0f9 to unimplemented function usp10.dll.ScriptBreak,
aborting

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