[Bug 39132] Skyrim: flickering / glitchy shadows

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 7 19:03:09 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=39132

Adrien Fernandes <adrien_fernandes2 at hotmail.com> changed:

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--- Comment #8 from Adrien Fernandes <adrien_fernandes2 at hotmail.com> ---
(In reply to Béla Gyebrószki from comment #6)
> (In reply to tzone from comment #5)
> > I experience this issue too.
> > 
> > Basically the thrown shadows (trees, etc.) consisted always of squares. The
> > cloud shadows on land have changed in an annoying flickering way though with
> > rapidly moving radiant lines on camera movement.
> > 
> > There is a workaround mentioned in a test report [1], which states to set
> > bDeferredShadows=0 in SkyrimPrefs.ini. However this did not work for me.
> > 
> > My wine version is 1.9.5 with wine-staging (last CSMT enabled version) and
> > mesa with d3d9 support. Disabling CSMT did not change the glitch. Linux
> > Distribution is Gentoo 64 bit on a plain desktop profile (no compositing
> > wm). Windows 7 mode globally in prefix.
> 
> Does it make a difference if you disable nvapi.dll in winecfg? (makes sense
> only in Staging)

Yes it does. I was having the exact same issue. I disabled nvapi from winecfg
and now the game looks normal.
Maybe it could be a good idea to add this solution to the Skyrim page on
winehq.

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