[Bug 41653] The Banner Saga 2, The Inner World, Samorost 3: image flickering on Wine-staging (d3d9, adobe air)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 8 12:26:18 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=41653

--- Comment #12 from donanykey at gmail.com ---
Hi Béla,

Thanks for the finding, I could confirm this patch alone makes games consider
Direct3D9 rendering.

Regarding flickering - I assume a reason could be somewhere closer to nvidia
blob (we have it in common, as I met flickering on Ubuntu / Nvidia 650 / Driver
367).

On the other hand, my laptop with Intel OpenGL and clean wine-staging doesn't
flicker at all with StrictDrawOrdering:

Ubuntu 14.04 (Unity)
wine-2.0-rc3 (Staging)
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0
OpenGL version string: 3.0 Mesa 11.2.0

Also, as soon as CSMT intended to solve such multi-threaded-commands issues by
design, could you please check whether there is any flickering with CSMT
enabled alone (without StrictDrawOrdering) on your setup?

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