[Bug 24614] Medieval II: Total War (Sega) crashes on startup or hangs ( D3D ASM shader comment parsing incomplete)('winetricks -q d3dx9_36' is a workaround)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 9 05:08:32 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=24614

winetest at luukku.com changed:

           What    |Removed                     |Added
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                 CC|                            |winetest at luukku.com

--- Comment #16 from winetest at luukku.com ---
Dan's patch.

patching file dlls/d3dcompiler_43/compiler.c
Hunk #1 FAILED at 483.
Hunk #2 succeeded at 737 with fuzz 1 (offset 228 lines).
Hunk #3 FAILED at 541.
2 out of 3 hunks FAILED -- saving rejects to file
dlls/d3dcompiler_43/compiler.c.rej
patching file dlls/d3dcompiler_43/tests/asm.c
Hunk #1 succeeded at 91 (offset -2 lines).
Hunk #2 succeeded at 107 (offset -2 lines).
Hunk #3 succeeded at 1641 with fuzz 1 (offset 42 lines).
Hunk #4 succeeded at 1731 with fuzz 2 (offset 46 lines).
patching file include/wine/wpp.h
patching file libs/wpp/ppl.l
Hunk #2 succeeded at 600 (offset 2 lines).
patching file libs/wpp/wpp.c
Hunk #1 succeeded at 180 (offset 18 lines).
patching file libs/wpp/wpp_private.h

against wine 2.0rc4.

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