[Bug 39180] Witcher 3 Wild hunt Wine 1.7.50 not working

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 16 17:08:34 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=39180

--- Comment #39 from Shmerl <shtetldik at gmail.com> ---
I installed the latest updated version from GOG (1.31), and tried with Wine
staging 2.0rc5 which now includes the virtual heap fix.

The game launches, but starting screen looks pretty distorted. See attachement:
https://bugs.winehq.org/attachment.cgi?id=56876

I'm using RX 480 with Mesa 13.0.2. Same happens with latest Mesa built from
source. Does anyone experience same distortion with Nvidia blob? If it's Mesa
specific, I can file a Mesa bug.

Also, Wine log shows the following:

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0xacfa0,
start_slot 1, buffer_count 1, buffers 0x5fbadcf8 stub!
fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0xacfa0,
start_slot 1, buffer_count 1, buffers 0x5fbadcf8 stub!
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1

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