[Bug 39586] Fallout 4 - Steam Version - Crash on Start-up

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 26 15:18:19 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=39586

--- Comment #11 from bugzilla at biechl.net ---
(In reply to Kimmo Myllyvirta from comment #10)
> (In reply to bugzilla from comment #9)
> > The HDD is pretty active for somewhat 30 seconds, you can hear the audio
> > inits (a "click" noise) and then it gets stuck at the black window.
> 
> Your log looks very familiar. It fails to play the intro/startup video.
> Could you try the hack from bug #41271.
> https://bugs.winehq.org/attachment.cgi?id=56250
> With staging and that patch you should get to the main menu.

Wow, indeed! Compiled wine-2.0rc6 64bit, with latest staging patches plus your
patch. Did the trick.

The main menu is loading and playing. Well played! :)
Fonts on the menu itself (not on the initial message "press key") are
missing/buggy, might be because I compiled WINE without libhal and the menu
being flash?

Starting a new game gets stuck in the end, no crash, it just does not load any
further after a while.

In general the errors (not fixme) seem to be about buffers missing attachments
which seems to be linked to glUseProgram failing because a shader program (3)
is not linked due to a compile error. The compile error in the shader is about
an "uniform unsupported_sampler ps_sampler5" in the FS and I can spot at least
one other error in there.
Afaik all shaders are compiled when the game starts up, not when you start a
new game.

I have about 260mb in two logs, one for startup, one for new game. I also
snipped the parts I think might be interesting - 160k and ~5mb. I figure I
should attach the snippet with the shader error, which is the 160k startup
snippet, but is there anything else that might be of help?

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