[Bug 27819] Die by the Sword: strange audio distortions

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 27 04:06:50 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=27819

winetest at luukku.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |winetest at luukku.com

--- Comment #16 from winetest at luukku.com ---
> Every 64 ms, the game queries the current write position and fills the
> dsound buffer between the previous write position and the current write
> position. This would work fine, except the write position in Wine is only 10
> ms ahead of the play position. So we end up playing about 10 ms of correct
> audio, and then about 54 ms of audio left in the buffer previously, so you
> hear the audio distortion.
> 
> Don't have a suggested fix at the moment. Probably needs tests for how
> Windows's write position behaves.

Wasnt there some patch somewhere quite recently that on certain condition
flushes all buffers without playing them? 

The game draws the game menu selections so slowly that its really hard to get
into a tutorial. I don't know what trickers the menu. Mouse movement? I quess
this is regression somekind.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list